RULES OF CARD GAME PIQUET
BASIC RULES
The game is for two players using a 32 card deck which omits 2 to 6
in each suit. The cards rank in descending order: ace, king, queen,
jack, 10, 9, 8, 7. There is the deal alternating because non-dealer has
an advantage. He names a trump suit ( mode with trumps ) and may change
more cards. 12 cards are dealt. The remaining 8 cards form the talon.
The dealer has to divide these cards. He places 5 cards on the right.
The non-dealer is in command of these cards. Last 3 cards have to be
placed on the left. It belongs to dealer. Players must exchange at least
ONE card. Non-dealer can exchange FIVE cards or LESS. Both players have to
announce number of left cards before picking up cards. They can look at
the remainder of own cards. If non-dealer agrees to announce trump suit
before he change cards, he can look at 3 cards from talon, which belong
to dealer ( mode with trumps ). Dealer can exchange useless cards on nondealer's
remained cards and on own 3 cards. The aim of the exchange is
to collect such suits, which let to win more tricks and get well bonuses.
A suit led must be followed if possible. If the suit cannot be
followed, then it is obligatory to trump ( mode with trumps ).
BONUSES FOR DECLARATIONS
Kinds of scoring combinations in order of announcing:
1) the most cards in one suit (point);
2) the longest run of consecutive cards in one suit (sequence);
3) the set of cards of the same rank ( Ace,King,Queen,Jack,10 ).
Only the player with the best combination in each kind scores
for that kind. Equal length points are compared by card values calculation
: ace - 11; king, queen, jack, ten - 10 points; nine -
9 points; eight - 8; seven - 7. The number of cards is the value of
the bonus. When comparing sequences one should bear in mind that:
senior sequence is that one,which contains more cards. Equal length
sequences are compared according to the highest card: A,K,Q,J is
stronger then J, 10, 9, 8. Typical situation: someone has 5 hearts
and 3 spades sequences, but the opponent has 4 diamonds sequence,
the one who holds 5 hearts scores 15 points for them and 3 points
for 3 spades. Values of the bonus for sequences: 3 cards - 3 points;
4 cards - 4; 5 cards - 15; 6 cards - 16; 7 cards - 17 points;
8 cards - 18 points.
3 aces, 3 kings, 3 queens, 3 jacks, 3 tens scores 3 points.
4 aces, 4 kings, 4 queens, 4 jacks, 4 tens scores 14 points.
4 tens are stronger then 3 aces. Equal length sets are compared according
to the higher ranked cards. The one, who has 4 kings, can
score for 3 tens too, even if the opponent holds 3 queens.
SCORING
1 point is scored each time a card is led and 1 point is
scored for winning trick. There is 4 points for winning the
last trick. If someone won 12 tricks, he gets bonus 40 points
for kapot. If 12 tricks are announced before the exchange of
cards, he scores 80 bonus points. The player who wins more
tricks than opponent scores 10 bonus points.
Players score points for combinations and events. In case
someone scores 30 points in declarations, before opponent has
scored anything, he gains a repique. Repique is worth 60
points.In case someone scores several points for combinations,
then scores some points in play and in such a way reaches 30
points before opponent scores anything, he scores 30 bonus
points (pique). The winner has higher score at the end of
partie. The Parties can consist of more then 6 deals. The
partie is a draw by adding two hands while scores are equal
after 6,8,10,... deal. Players try to score more then the
opponent over the 6 deals or at least score more then 99
points in the partie. At the end of the game loser pays the
winner the difference between player's scores plus 100, if he
scored 100 points or more.Otherwise the loser pays the winner
SUM of the player's scores plus 100.
There is one more possibility to score. If a player is
dealt a hand with no court cards ( J,Q,K ), he may announce
carte blanche and score 10 points by dealing the cards face up
after his opponent has discarded but before he discard.