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BASIC RULES

The game is for 3 players using a pack of 24 cards in which cards 2-8 have been removed. Game is won by the player whose score first reaches or passes a total of 1000. The cards rank in descending order: Ace, 10, King, Queen, Jack, 9. Rules stipulate the deal alternating. Players score points either by taking cards in tricks or by declaring marriages that they hold after a trick is won (marriage is king and queen of the same suit). A player can declare marriage by leading in the king or the queen of this marriage any time except playing the first trick. 7 cards are dealt. The remaining cards form the talon. The talon gets a winner in competition for the right to play first trick as leader. It is important because the game begins withaut a trump. Declared marriage establishes trump. The leader's opponent must follow suit if able. If the suit cannot be followed, then it is obligatory to trump. Having none of the trump-cards either, you can play as you please. The decisive moment of the game comes when any player scores 880 points. He has 3 chances to score 120 points more and to win finaly. If he cannot to do it, he loses 120 points. The cause for such a result can be one more rule of the game. Player cannot order the obligatory number of game points more then 120 points during the competition for the right to play 1-st trick as leader, having no marriage among dealed 7 cards in the begining of the game. Using this feature of the game opponents may not let him win (see detailed description below).

SCORING

Players score points either by taking cards in tricks or by declaring marriages that they hold after a trick is won. Cards are worth in points: ACE -11; TEN - 10; KING - 4; QUEEN - 3; JACK - 2 points; NINE - no points. Marriages score: SPADES - 40 points; CLUBS - 60 points; DIAMONDS - 80 points; HEARTS - 100 points. A player can declare marriage by leading in the king or the queen of this marriage any time except playing the first trick. The trump may be changed by declaring of another marriage. The announcer scores points for this marriage. A player has to take into account, that perspective of the game can take a turn for the wors after a declaration of unsuitable marriage by the other players. On this reason players try to build their own game in such a way, that opponents lose a possibility to declare a marriage. The winner in the competition for the right to play 1-st trick as leader must score declared number of points. Otherwise that number subtractes from previously scored points. His opponents try to score as many points as possible. It is important to score at least 2 points. When a player scores 0 points on three hand, he loses 120 points.

TO PLAY FIRST TRICK AS LEADER

Rules of competition for the right to play first trick as leader the following : the player to dealer's left has to score 100 points even he dislike to take such obligation. If 2 another players don't dropped at once, he is dispensed from this obligation. Next opponent of the dealer can drop or rise the competition price to 105 points.Then the dealer can drop or rise the current price on 5 points. These competition ( trade ) continues till two players drop. Then the winner gets 3 cards from talone. He gives one card to each opponent. So each player has 8 cards in hand. Leader may rise the price higher. It is doubtfull choice to declare too low price. The player scores only declared number of points. For example if someone has 212 points for cards in tricks and declarations, but declared only 145 points, he scores 145 points. There are some features of the screen. The blue star points on the dealer. There is panel with 3 numbers near cards of each player. 1: previously scored points. Using this datas, players correct their own tactics. 2: 100 near cards of the player to dealer's left ( 120 in case he scored 880 points). Another numbers or word 'DROP' appear on this place during the trade in accordance with their choice. It is the current prices of players. Third number appears after first trick was played. It is current points. Brown barrel may be shown instead the price of the 'trade', if the player has scored 880 points.

TACTICS, TRICS, EXAMPLES

One may try to play with such cards
Kirk has 3 aces. It's good luck in this game. He has also 3 diamonds. There is a hope that among 3 additional cards are more diamonds. In this case he may win all diamonds. There are 3 halfs of marriages. He may collect though 1 marriage if additional cards will belong to him. Probability is enough high. So it's absolutely purposeful to take a part in the 'trade'.

Kirk should give 2 useless cards to opponents
Cards are good. Kirk has 4 aces (44 points) and marriage of heart (100 points). There's no point to part from aces almost always. Kirk will hold hearts without doubts. Jack of diamonds may win a trick, if one of opponents has 2 diamonds on hand and other has 1 diamond (for example 10 9 and Q). So should Kirk give queen of spades and king of clubs? But it's a risk. Some of opponents may collect either marriage of clubs or marriage of spades. If this opponent will catch lead from Kirk ,when Kirk will lead in king of diamond or in king of heart, he will announce own marriage and suit of marriage will the new trump.

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